![]() They require 75 Steel, 4 Component, 1,500 ticks ( 25 secs) of work, and a Construction skill of 6. Moisture pumps can be constructed once the Moisture pump research project has been completed. All other terrain types are unaffected by moisture pumps, including moving water. Shallow water and shallow ocean water are converted to stony soil, except in ice and sea ice biomes where they are converted to ice. Mud, marsh and marshy soil are converted to soil. it habitable without requiring extensive terraforming or lifesupport technologies. ![]() Once built and powered, moisture pumps instantly convert the tile directly beneath them if it can be converted. during FIRST SURVEYED the early growth of the Rim World's Republic. Moisture pumps may be built on bridges, greatly expanding their placement and the land that they can affect. Moisture pumps cannot be manually turned off and must either have their power source disconnected or be deconstructed to stop them drawing power. Moisture pumps continue to draw power once they've reached their maximum radius. Once the tiles are converted, the effect is permanent. 8.7 days per tile radius), in a circle up to a maximum of 6.9 tiles after a year. Once built and powered, its radius expands continuously (approx. Creation Required Research Moisture pump Skill Required Construction 6 Work To Make 1,500 ticks ( 25 secs) Resources to make 75 + 4 Deconstruct yield 37 - 38 + 2 Destroy yield 18 - 19 + 1Ī moisture pump slowly removes moisture from nearby terrain, always providing buildable and sometimes arable land.
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